Virtual Reality (VR) technology is perceived to be one of the most promising educational technologies of the decade, as it offers the opportunity for higher memory recall and more immersive training and learning.
However, developing effective VR learning objects and experiences can present significant challenges. Currently, faculty members carry all the burden of producing or procuring appropriate VR resources. Yet, students often have VR expertise that is untapped and could be of benefit to both learner and instructor.
This project seeks to find a way for students and faculty to work together to optimize the VR opportunity and enhance the learning experience.
Through multiple user research sessions with students and faculty, we discovered a broad need to enhance understanding of the process of VR design in its simplest form. Not only are the technologies unfamiliar to many, but the way in which VR tools are developed also needs explanation to optimize experiences and ensure that learning objects are met.
Our approach to improving the use of VR in learning features a collaborative workflow that helps students and faculty ideate, experiment, create and evaluate VR learning resources. Through it, instructors will gain insight into the learners’ experiences; learners will acquire new skills, and; the learning community will grow a database of VR learning resources.
Mini Makhija , Samaa Ahmed, Thoreau Bakker, Tumelo Mashabane